﻿using System;
using System.Runtime.Serialization;

namespace Unity.Credentials
{
    [Serializable]
    public class UnityCredentialsException : Exception
    {
        public UnityCredentialsException()
            : base()
        { }

        public UnityCredentialsException(string message)
            : base(message)
        { }

        public UnityCredentialsException(string message, Exception innerException)
            : base(message, innerException)
        { }

        protected UnityCredentialsException(SerializationInfo info, StreamingContext context)
            : base(info, context)
        { }
    }
}
